Meet the Team
Top Left: Sharan Ajith U
I model and rig props. not characters. I'm skilled in modeling props and specialized in animation. I also specialize in 3d animation department. My passion for both 2d and 3D. I love art and reading. Gaming and all other artistic stuff. My profile
is: moonlitarthouse.blogspot.com....I can also animate rigs, modeled and boned by modellers and riggers ..
I model and rig props. not characters. I'm skilled in modeling props and specialized in animation. I also specialize in 3d animation department. My passion for both 2d and 3D. I love art and reading. Gaming and all other artistic stuff. My profile
is: moonlitarthouse.blogspot.com....I can also animate rigs, modeled and boned by modellers and riggers ..
Top Middle: Arun Chary
Senior Mocap Animator Rockstar Games: April 2016 – Present (3 months)Bangalore Rockstar games. i worked as a senior mocap animator ( technician ) . Senior Motion Capture Animator Mobility Arts Studios: September 2008 – May 2011 (2 years 9 months)Hyderabad, Andhra Pradesh. I Receive Raw Data For Tracking To Clean Up And Fill Gaps, With The Final Output C3D - According To The Client Requirement I Myself Re target It. I also do Motion Editing.
Senior Mocap Animator Rockstar Games: April 2016 – Present (3 months)Bangalore Rockstar games. i worked as a senior mocap animator ( technician ) . Senior Motion Capture Animator Mobility Arts Studios: September 2008 – May 2011 (2 years 9 months)Hyderabad, Andhra Pradesh. I Receive Raw Data For Tracking To Clean Up And Fill Gaps, With The Final Output C3D - According To The Client Requirement I Myself Re target It. I also do Motion Editing.
Top Right: Gandhi Chejarla
Animation Supervisor at Confidential. Animation Supervisor Confidential April 2016 – Present (3 months)Hyderabad
3D Production Head Teamworks Creative Solutions P Ltd. September 2013 – March 2016 (2 years 7 months)Hyderabad Area, India. Responsible for Costing and Scheduling, Production Management, Team Management, Quality Supervision and Deliveries. Zonal Technical Head MAAC. May 2012 – July 2013 (1 year 3 months)IndiaZonal academic operations, Faculty management, career development, recruitment and training. Sr Animator
Crest Animation Studios. October 2011 – May 2012 (8 months)Mumbai Area, India. Worked on Ribbit feature film, Swan princess DVD and GloE TV series. Creative Animation Supervisor Fractions n Frames
October 2010 – August 2011 (11 months)Hyderabad Area, India. Animation Supervisor DQ Entertainment Ltd
June 2004 – September 2010 (6 years 4 months)Hyderabad Area, India
Animation Supervisor at Confidential. Animation Supervisor Confidential April 2016 – Present (3 months)Hyderabad
3D Production Head Teamworks Creative Solutions P Ltd. September 2013 – March 2016 (2 years 7 months)Hyderabad Area, India. Responsible for Costing and Scheduling, Production Management, Team Management, Quality Supervision and Deliveries. Zonal Technical Head MAAC. May 2012 – July 2013 (1 year 3 months)IndiaZonal academic operations, Faculty management, career development, recruitment and training. Sr Animator
Crest Animation Studios. October 2011 – May 2012 (8 months)Mumbai Area, India. Worked on Ribbit feature film, Swan princess DVD and GloE TV series. Creative Animation Supervisor Fractions n Frames
October 2010 – August 2011 (11 months)Hyderabad Area, India. Animation Supervisor DQ Entertainment Ltd
June 2004 – September 2010 (6 years 4 months)Hyderabad Area, India
Bottom left: Hope Bryant
UI/UX Designer at People, Technology & Processes LLC: UI/UX Designer People, Technology & Processes LLC
March 2015 – Present (1 year 4 months)Lakeland, Florida AreaUser Interface (UI) Designer. User Experience (UX) Designer & Front-End Development. 508 and WCAG 2.0 Specialist. (Open)2 organizations (Open)1 course
Freelancer Illustrator & Web Designer Drakenhart Studios July 2002 – March 2015 (12 years 9 months)Holiday FL Design, envision, create, re-work and re-create fantasy characters as commissioned. Work in various mediums both Traditional (pencils, inks, pastels, paints), and Digital (Photoshop, Illustrator). Designed informative websites based on the ideal goal of content immersion, navigation simplicity, and information accessibility. Represented the content information in a clear-cut but interesting layout. Responsibilities included management of content, supervising assistants, gathering information for inclusion to the sites, and working in conjunction with clients to provide the best possible spread of correct information.
Bottom Right: William de Almeida Illustrator / Colorist / Designer ( looking for opportunity to job in games & comic studio Freelance
Next4 Comunicação Digital 360º
Next Content
- Digital Illustration (Senac)
- Multimedia Techniques (Senac)
- Art History (UNESP)
Next4 Comunicação Digital 360º
- Digital Painting (Saga School Of Art, Game And Animation)
- Concept Art (Alpha Chanel)
- Philosophy (Fundação Getulio Vargas)
- Marketing Management (Fundação Getulio Vargas)
- Scope Management Projects (Fundação Getulio Vargas)
- Web Writing (Rock Content)
- Sociology (Fundação Getulio Vargas)
Next Content
- Digital Marketing (Resultados Digitais)
- Inbound Marketing (Digital Marketing Institute)
- Communication process Investor Relations (Fundação Getulio Vargas)
Bottom middle: Toochukwu Ogbogu
Creative Director at Rubix Animation Studios Nigeria: Creative Director Rubix Studios Nigeria
March 2013 – Present (3 years 4 months)Nigeria The creation of digital content has always been my passion. What better time to fly, after being coached by the very best at Teabag!! Our "meat and potatoes" is in 3D character animation and storytelling. Rubix studios brings the next generation of digital content to the average Nigerian; from simple animated but equally stunning animations, to state-of the-art visual effects for movies and TV commercials, Rubix, is your one stop shop for all things amazing!!
3D Character Animator Teabag Studios
May 2012 – March 2013 (11 months)Leeds, United KingdomOverview: Rigging for animation of high resolution characters for commercials and shorts. Animating complex characters and creatures for production using 3ds max’s cat system or custom built rigs. Freelance 3D Artist and Texture Painter University Of Bradford ( Visual Computing Department) April 2011 – September 2011 (6 months)Bradford, United Kingdom 3D Modeller and Texture Artist for the JISC – funded project “from cemetery to clinic”
Overview: As one of the 3 artists working solely on the medical research project, 3D data of leprous bones produced through state of the art 3D digital scanning devices were produced and cleaned up as required. In most cases, the raw data consisting of hundreds of thousands of triangles had to be re-organised, cleaned up, textured and final high resolution renders and
animations produced solely for further research work as the original human bones could not be moved around to avoid further disintegration.
*Clean up 3D Bone scan data, UV map the provided high resolution trianulated mesh.
* Fill in holes or totally recreate missing bone structure using provided photographs as reference.
* Accurately texture the finished bone meshes.
* Render out turntable animations or images in HD format.
Creative Director at Rubix Animation Studios Nigeria: Creative Director Rubix Studios Nigeria
March 2013 – Present (3 years 4 months)Nigeria The creation of digital content has always been my passion. What better time to fly, after being coached by the very best at Teabag!! Our "meat and potatoes" is in 3D character animation and storytelling. Rubix studios brings the next generation of digital content to the average Nigerian; from simple animated but equally stunning animations, to state-of the-art visual effects for movies and TV commercials, Rubix, is your one stop shop for all things amazing!!
3D Character Animator Teabag Studios
May 2012 – March 2013 (11 months)Leeds, United KingdomOverview: Rigging for animation of high resolution characters for commercials and shorts. Animating complex characters and creatures for production using 3ds max’s cat system or custom built rigs. Freelance 3D Artist and Texture Painter University Of Bradford ( Visual Computing Department) April 2011 – September 2011 (6 months)Bradford, United Kingdom 3D Modeller and Texture Artist for the JISC – funded project “from cemetery to clinic”
Overview: As one of the 3 artists working solely on the medical research project, 3D data of leprous bones produced through state of the art 3D digital scanning devices were produced and cleaned up as required. In most cases, the raw data consisting of hundreds of thousands of triangles had to be re-organised, cleaned up, textured and final high resolution renders and
animations produced solely for further research work as the original human bones could not be moved around to avoid further disintegration.
*Clean up 3D Bone scan data, UV map the provided high resolution trianulated mesh.
* Fill in holes or totally recreate missing bone structure using provided photographs as reference.
* Accurately texture the finished bone meshes.
* Render out turntable animations or images in HD format.